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Class ResolvedResult<Power, MilitaryBranch, State, UnitStatus, ProvinceStatus, Result>

Type parameters

  • Power

  • MilitaryBranch

  • State

  • UnitStatus

  • ProvinceStatus

  • Result

Hierarchy

Index

Constructors

Properties

Constructors

constructor

  • new ResolvedResult(board: Board<Power, MilitaryBranch, State, UnitStatus, ProvinceStatus>, results: Set<OrderResult<Power, MilitaryBranch, Result>> | Array<OrderResult<Power, MilitaryBranch, Result>>, isFinished: boolean): ResolvedResult
  • Parameters

    • board: Board<Power, MilitaryBranch, State, UnitStatus, ProvinceStatus>
    • results: Set<OrderResult<Power, MilitaryBranch, Result>> | Array<OrderResult<Power, MilitaryBranch, Result>>

      The set of order results

    • isFinished: boolean

      The flag whether this game is finished or not.

    Returns ResolvedResult

Properties

board

board: Board<Power, MilitaryBranch, State, UnitStatus, ProvinceStatus>

isFinished

isFinished: boolean

The flag whether this game is finished or not.

results

results: Set<OrderResult<Power, MilitaryBranch, Result>>

The set of order results

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