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External module "standard"

Index

Variables

$

$: object

Type declaration

Army

Army: MilitaryBranch.Army

Board

Board: Board

Fleet

Fleet: MilitaryBranch.Fleet

Phase

Phase: Phase

Rule

Rule: Rule

Season

Season: Season

Turn

Turn: Turn

Unit

Unit: Unit

initialBoard

initialBoard: Board<Power> = new Board<Power>(map, new State(new Turn(1901, Season.Spring), Phase.Movement),[new Unit(Army, $.Vie, Power.Austria), new Unit(Army, $.Bud, Power.Austria),new Unit(Fleet, $.Tri, Power.Austria),new Unit(Fleet, $.Edi, Power.England), new Unit(Fleet, $.Lon, Power.England),new Unit(Army, $.Lvp, Power.England),new Unit(Fleet, $.Bre, Power.France), new Unit(Army, $.Mar, Power.France),new Unit(Army, $.Par, Power.France),new Unit(Fleet, $.Kie, Power.Germany), new Unit(Army, $.Ber, Power.Germany),new Unit(Army, $.Mun, Power.Germany),new Unit(Army, $.Ven, Power.Italy), new Unit(Army, $.Rom, Power.Italy),new Unit(Fleet, $.Nap, Power.Italy),new Unit(Fleet, $.Sev, Power.Russia), new Unit(Army, $.Mos, Power.Russia),new Unit(Army, $.War, Power.Russia), new Unit(Fleet, $.StP_SC, Power.Russia),new Unit(Army, $.Smy, Power.Turkey), new Unit(Army, $.Con, Power.Turkey),new Unit(Fleet, $.Ank, Power.Turkey)],[],<Array<[board.Province<Power>, standardRule.ProvinceStatus<Power>]>>([...map.provinces].map(p => {if (p.homeOf !== null) {return [p, new ProvinceStatus(p.homeOf, false)]} else {return null}}).filter(x => x)))

map

rule

rule: Rule<Power> = new Rule<Power>()

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