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js-diplomacy
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Public/Protected
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Inherited
Externals
Only exported
Menu
Globals
"standard"
External module "standard"
Index
Modules
standard
Variables
$
Army
Board
Fleet
Phase
Rule
Season
Turn
Unit
initial
Board
map
rule
Variables
$
$
:
object
Type declaration
Adr
:
Location
<
Power
>
Aeg
:
Location
<
Power
>
Alb
:
Location
<
Power
>
Ank
:
Location
<
Power
>
Apu
:
Location
<
Power
>
Arm
:
Location
<
Power
>
Bal
:
Location
<
Power
>
Bar
:
Location
<
Power
>
Bel
:
Location
<
Power
>
Ber
:
Location
<
Power
>
Bla
:
Location
<
Power
>
Boh
:
Location
<
Power
>
Bot
:
Location
<
Power
>
Bre
:
Location
<
Power
>
Bud
:
Location
<
Power
>
Bul
:
Location
<
Power
>
Bul_
EC
:
Location
<
Power
>
Bul_
SC
:
Location
<
Power
>
Bur
:
Location
<
Power
>
Cly
:
Location
<
Power
>
Con
:
Location
<
Power
>
Den
:
Location
<
Power
>
Eas
:
Location
<
Power
>
Edi
:
Location
<
Power
>
Eng
:
Location
<
Power
>
Fin
:
Location
<
Power
>
Gal
:
Location
<
Power
>
Gas
:
Location
<
Power
>
GoL
:
Location
<
Power
>
Gre
:
Location
<
Power
>
Hel
:
Location
<
Power
>
Hol
:
Location
<
Power
>
Ion
:
Location
<
Power
>
Iri
:
Location
<
Power
>
Kie
:
Location
<
Power
>
Lon
:
Location
<
Power
>
Lvn
:
Location
<
Power
>
Lvp
:
Location
<
Power
>
Mar
:
Location
<
Power
>
Mid
:
Location
<
Power
>
Mos
:
Location
<
Power
>
Mun
:
Location
<
Power
>
NAf
:
Location
<
Power
>
NAt
:
Location
<
Power
>
Nap
:
Location
<
Power
>
Nrg
:
Location
<
Power
>
Nth
:
Location
<
Power
>
Nwy
:
Location
<
Power
>
Par
:
Location
<
Power
>
Pic
:
Location
<
Power
>
Pie
:
Location
<
Power
>
Por
:
Location
<
Power
>
Pru
:
Location
<
Power
>
Rom
:
Location
<
Power
>
Ruh
:
Location
<
Power
>
Rum
:
Location
<
Power
>
Ser
:
Location
<
Power
>
Sev
:
Location
<
Power
>
Sil
:
Location
<
Power
>
Ska
:
Location
<
Power
>
Smy
:
Location
<
Power
>
Spa
:
Location
<
Power
>
Spa_
NC
:
Location
<
Power
>
Spa_
SC
:
Location
<
Power
>
StP
:
Location
<
Power
>
St
P_
NC
:
Location
<
Power
>
St
P_
SC
:
Location
<
Power
>
Swe
:
Location
<
Power
>
Syr
:
Location
<
Power
>
Tri
:
Location
<
Power
>
Tun
:
Location
<
Power
>
Tus
:
Location
<
Power
>
Tyn
:
Location
<
Power
>
Tyr
:
Location
<
Power
>
Ukr
:
Location
<
Power
>
Ven
:
Location
<
Power
>
Vie
:
Location
<
Power
>
Wal
:
Location
<
Power
>
War
:
Location
<
Power
>
Wes
:
Location
<
Power
>
Yor
:
Location
<
Power
>
Army
Army
:
MilitaryBranch.Army
Board
Board
:
Board
Fleet
Fleet
:
MilitaryBranch.Fleet
Phase
Phase
:
Phase
Rule
Rule
:
Rule
Season
Season
:
Season
Turn
Turn
:
Turn
Unit
Unit
:
Unit
initial
Board
initial
Board
:
Board
<
Power
>
= new Board<Power>(map, new State(new Turn(1901, Season.Spring), Phase.Movement),[new Unit(Army, $.Vie, Power.Austria), new Unit(Army, $.Bud, Power.Austria),new Unit(Fleet, $.Tri, Power.Austria),new Unit(Fleet, $.Edi, Power.England), new Unit(Fleet, $.Lon, Power.England),new Unit(Army, $.Lvp, Power.England),new Unit(Fleet, $.Bre, Power.France), new Unit(Army, $.Mar, Power.France),new Unit(Army, $.Par, Power.France),new Unit(Fleet, $.Kie, Power.Germany), new Unit(Army, $.Ber, Power.Germany),new Unit(Army, $.Mun, Power.Germany),new Unit(Army, $.Ven, Power.Italy), new Unit(Army, $.Rom, Power.Italy),new Unit(Fleet, $.Nap, Power.Italy),new Unit(Fleet, $.Sev, Power.Russia), new Unit(Army, $.Mos, Power.Russia),new Unit(Army, $.War, Power.Russia), new Unit(Fleet, $.StP_SC, Power.Russia),new Unit(Army, $.Smy, Power.Turkey), new Unit(Army, $.Con, Power.Turkey),new Unit(Fleet, $.Ank, Power.Turkey)],[],<Array<[board.Province<Power>, standardRule.ProvinceStatus<Power>]>>([...map.provinces].map(p => {if (p.homeOf !== null) {return [p, new ProvinceStatus(p.homeOf, false)]} else {return null}}).filter(x => x)))
map
map
:
DiplomacyMap
<
Power
,
MilitaryBranch
>
rule
rule
:
Rule
<
Power
>
= new Rule<Power>()
Globals
"standard"
standard
$
Army
Board
Fleet
Phase
Rule
Season
Turn
Unit
initial
Board
map
rule
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